It is not uncommon for the board to be literally cleaned after a fight. Most of the units are eliminated as soon as they are affected. For example, Moloch has very few Combat tiles and must therefore use them sparingly. This includes both units and actions: some armies have Bombardment or Sniper tiles, and others do not. And, to make matters worse, all armies are different. There are also Modifier tiles that can be used to boost your connected units. Add capabilities such as the ability to take several blows before dying, protection against remote attacks, the power to rotate and/or move, and tile placement is of real strategic importance. Others attack several times in one combat phase. Some units have nets (which neutralize adjacent units). As the tiles are hexagonal, they can only fire in certain directions. A large part of the game therefore consists of a placement phase: it is advisable both to protect your headquarters, and to place your own units so that, in case of combat, they can eliminate enemy units and damage the enemy headquarters.Įach tile includes an initiative value (which determines when it will act in combat) and has capabilities that will be modifiers to influence the outcome of combat: some units can only strike hand-to-hand, others at a distance (and strike over your units), others are capable of both. In Neuroshima Hex! there is only combat when a Combat tile is played. You then decide to place your units on the board and/or play action tiles (Combat, Mobility, etc.). During your turn, you pick up to 3 tiles from the stack (this includes unit tiles and randomly mixed action tiles) and choose 1 (which you discard). Each player leads an army that consists of units (in the form of tiles). One Copy of Neuroshima Hex!: 3.Destroy the opposing Headquarters by bringing it to Health Point or closest to it while having more Health Points than your opponent.Neuroshima Hex!: 3.0 The Year of Moloch Information Portal Games add-to-cart Neuroshima Hex Core Rules Puzzle Area Control / Area Influence 13+ 1 30 Minutes Fighting Board Game English One Copy of Neuroshima Hex!: 3.0 The Year of Moloch supplied in English.Nevertheless, most human settlements, including the Hegemony, only enter battle when it comes banging on their door. The Outpost is one of humanity's last hopes, and its perfectly organized army wages guerilla warfare against Moloch at every turn. Great wastelands-surrounding what was left of once great cities-are home to another distinct enemy: Borgo, a charismatic leader who controls an army of gruesome mutants. Moreover, the ruined cities are constantly patrolled by the machines sent from the north, where Moloch, a vast cybernetic entity, appeared. Conflicts between such groups are not uncommon-territory, food, and equipment are scarce, and well worth the fight. The remains of humanity took shelter in the ruins of cities and organized small communities, gangs, and armies. You win once you've destroyed your opponent's HQ or once a player runs out of tiles and your HQ has less damage than your opponent's.Īrmies wage endless battles set in the world of the original Neuroshima RPG: a post-apocalyptic universe torn apart by war between humans and machines. You begin the game with your HQ at 20 hit points and wage war against your opponent in a back and forth strategic battle as you place and manipulate your tiles. Each Army deck consists of 34 tiles including Warriors, Modules, and Actions.
Each player leads one of the four Armies: Borgo, Hegemony, Moloch, or Outpost. Neuroshima Hex! is a strategy board game set in the post-apocalyptic world of Neuroshima. 85079 Neuroshima Hex!: 3.0 The Year of Moloch 68.38 85.99 GBP OutOfStock Home/Board Games/Area Control / Area Influence/ Home/Board Games/Grid Movement/ Home/Board Games/Hand Management/ Home/Board Games/Player Elimination/ Home/Board Games/Tile Placement/ Home/Board Games/Variable Player Powers/ Home/Board Games/Team-Based Game/